Creation of three-dimensional terrain for use in computer animation.

Author(s)
Deyert, E. & McGall, M.
Year
Abstract

With the increased use of three-dimensional computer animations to depict the results of accident reconstructions and other engineering analyses, the need for the rapid and efficient generation of accurate computer models of geographical terrain has grown recently. This paper provides a method by which such terrain models can be generated when digital sources of terrain data are not otherwise available. (A)

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Publication

Library number
C 11877 (In: C 11874) [electronic version only] /80 / IRRD E200604
Source

In: Accident reconstruction : technology and animation VIII : papers presented at the 1998 SAE International Congress & Exposition, Detroit, Michigan, February 23-26, 1998, SAE Technical Paper 980020, p. 19-31, 3 ref.

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