Abstract
Using a cover story of the effects of alcohol on perceptual and motor abilities, two levels of alcohol consumed (moderate and none), two levels of alcohol expectancy (moderate and none), and two levels of sensation seeking (high and low) were combined to determine their effect on risk taking in a driving simulator. Results on lane- changes- cars passed indicated greater risk- taking in driving by high sensation seekers. Alcohol consumed did not produce a significant main effect or interaction.