This paper gives an overview of the current design process at BMW and the application of human models within the process. A distinction is made concerning 2 1/2D and 3D methodologies and their applicability in the overall process. Advantages and disadvantages of these methodologies are discussed in the paper and the best practices for different phases of the product development process are described. A proposal is made for a unified methodology of human models in integrating 2 1/2D and 3D approaches as well as hardware mock-ups and the measurement process for validation and target definition.
Abstract