Matching speed production in real and simulated driving environments.

Author(s)
Diels, C. & Parkes, A.M.
Year
Abstract

Despite geometrically correct optic flow displayed on large Field Of View displays, a common observation in driving simulators and other Virtual Reality systems is that visual speed is underestimated leading to speed overproduction. This may compromise the validity of human behaviour in these environments. In a previous study we have demonstrated that manipulation of the Geometric Field Of View (GFOV) potentially provides a subtle technique to improve speed production, and hence, simulator validity. To determine optimum GFOV settings, the aim of this study was to compare speed production performance in simulated and real driving using identical experimental methods and procedures. This is because (i) speed underestimation may also occur in the real world, and (ii) speed perception and production performance varies widely depending on the methods employed. Results showed that the produced speed was 9% and 4% higher in simulated and real driving, respectively, compared to target speed. On average, drivers drove 5% faster in the simulator compared to the test track. Based on the linear function of GFOV and speed production as determined in our previous study, it was concluded that a GFOV/FOV ratio of 1.119 provides optimum speed production in the TRL driving simulator. (Author/publisher)

Publication

Library number
20101788 ST [electronic version only]
Source

Crowthorne, Berkshire, Transport Research Laboratory TRL, 2010, VII + 6 p., 5 ref.; Published Project Report ; PPR 524 - ISSN 0968-4093 / ISBN 978-1-84608-900-8

Our collection

This publication is one of our other publications, and part of our extensive collection of road safety literature, that also includes the SWOV publications.