Verleiden is een spel: `spelen met beleid' in Maasmere.

Author(s)
Duijn, M. Immers, L.H. & Stoelhorst, H.J.
Year
Abstract

Seduction is a game. 'A policy game for Maasmere‘ This paper deals with the Route 26-project approach. The Route 26-project approach aims at breaking deadlocks in policy making and at finding sustainable solutions for apparently insoluble problems. The Route 26 approach comprises two major components. The interactive gaming approach invites all relevant stakeholders to participate in the policy-making process. Furthermore a rapid and comprehensible support of the decision making process by model calculations (e.g. the traffic simulation model Paramics) facilitates the participants in the assessment of proposed solutions. Experiences with the gaming-approach (2 pilots) indicate that the approach enables the creation of an environment that according to the participants corresponds strongly with the real situation. The rapid and comprehensible feedback of effects feeds the participants' motivation in the form of a structured discussion about possible solutions. The above characteristics make our Gaming Approach suitable for use as an instrument in participatory policy-making, in particular for complex, unstructured, policy problems in our area of transportation planning. (Author/publisher)

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Publication

Library number
20021822 b3 ST (In: ST 20021822 b [electronic version only])
Source

In: De kunst van het verleiden : 29ste Colloquium Vervoersplanologisch Speurwerk CVS : bundeling van bijdragen aan het colloquium gehouden te Amsterdam, 28 en 29 november 2002, deel 2, p. 649-669, 23 ref.

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This publication is one of our other publications, and part of our extensive collection of road safety literature, that also includes the SWOV publications.