Study on improving angular acceleration feel of the driving simulator andits effects on drivers' behaviors.

Auteur(s)
Onuki, M. Suda, Y. Tamahashi, Y. Komine, H. & Masushita, K.
Jaar
Samenvatting

In recent years, studies on the motion and human interface of the vehicle have been performed. Due to the rapid advancement of computer technologies, it becomes possible in driving simulators to display detailed scenes and provide realistic motion feels of the vehicle driving. Driving simulators are widely utilized in the research and development of vehicles that account for the driver behavior in a virtual traffic environment. However, some drivers feel sick during and after the driving. It could be caused by deep immersion of visual and motion feels. The driver feels the difference between the real driving and the virtual one. This paper presents about the development of the turning table in the driving simulator. It can provide yawing motion which is approximately same as actual one. It is shown in this paper that the use of the turning table leads to more realistic drivers' feel for the steering actions. Furthermore, the effect of the angular accelerations on the drivers' behaviors is demonstrated using the turning table installed in the driving simulator.

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Publicatie

Bibliotheeknummer
C 45881 [electronic version only] /70 / ITRD E138822
Uitgave

International Journal of ITS Research, Vol. 4 (2006), No. 1 (December), p. 47-52, 15 ref.

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